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Record Breaker presents a set of characters that each have their unique charms, and although they fall into stereotypes quickly during the early part of the game, the whole point of the game’s FATE system is to try and get them out of it through actual character development. The soundtrack was good enough to forego my usual habit of catching up on podcasts, with the skirmish themes being among the most memorable. The only concern on the graphical end is the game not using the larger 3DS screen for more than a stat display window, especially when it cuts off the well-designed backgrounds during the story sequences. The battle effects scale well – minor attacks have small animations, while world-destroying moves are appropriately apocalyptic. The demon designs pop well on the screen and are a marked improvement from Shin Megami Tensei IV.
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The characters are well designed even if some of the ones you interact with are exaggerated beyond belief in certain chesty aspects.
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